Monday, January 27, 2014

Week one RPG demo response

One of the biggest things that annoyed me was the slow dialogue. The dialogue is presented by the old slow typing way reminiscent of older games, but there is nothing you can do to speed up the speech without exiting the dialogue entirely. In many games with similar dialogue mechanics, you can press a button to skip the typing animation and complete the full text immediately. Anyone who reads faster than a 10 year old would probably find this dialogue mechanic getting on their nerves after mere minutes of play time. Imagine if there was an actual story in this game that required exposition. It also seems like the creation of differing weapons is very limited. In the demo we see one very unwieldy melee weapon and two ranged weapons. the ranged weapons are basically the same thing except one does more damage. If they had more ways to creatively vary weapon design, they would have showcased that in the demo with some kind of interesting weapon.

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